The Age of Kings Edit
Britons Edit
OverviewDescription
CivIcon-Britons
Wonderbritons
The initial British Wonder
IMG 20191116 094717
The current British Wonder
Specialty: Foot archers
Unique unit: LongbowmanIcon Longbowman
Unique technologies:
CastleAgeUnique Yeomen
Unique-tech Warwolf
Wonder: Aachen Cathedral (before Definitive Edition)
Chichester Cathedral (in the Definitive Edition)
Civilization bonuses:
Town Centers cost -50% wood starting in the Castle Age.
Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age.
Shepherds work 25% faster.
Team bonus: Archery Ranges work 20% faster.
Byzantines Edit
OverviewDescription
CivIcon-Byzantines
Wonderbyzantines
The Byzantine Wonder
Specialty: Defense
Unique unit: CataphractIcon Cataphract
Unique technologies:
CastleAgeUnique Greek Fire
Unique-tech Logistica
Wonder: Hagia Sophia
Civilization bonuses:
Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age.
Camel Riders, Skirmishers, and the Spearman lines are 25% cheaper.
Fire Ships attack 20% faster.
Advancing to the Imperial Age is 33% cheaper.
Town Watch is free.
Team bonus: Monks heal 50% faster.
Celts Edit
OverviewDescription
CivIcon-Celts
Wondercelts
The Celtic Wonder
Specialty: Infantry and siege weapons
Unique unit: WBRSK Woad Raider
Unique technologies:
CastleAgeUnique Stronghold
Unique-tech Furor Celtica
Wonder: Rock of Cashel
Civilization bonuses:
Infantry units move 15% faster.
Lumberjacks work 15% faster.
Siege weapons fire +20% faster.
Enemy herdables can be converted regardless of enemy units next to them.
Team bonus: Siege Workshops work 20% faster.
Chinese Edit
OverviewDescription
CivIcon-Chinese
Wonderchinese
The Chinese Wonder
Specialty: Archers
Unique unit: ChuKoNuIcon Chu Ko Nu
Unique technologies:
CastleAgeUnique Great Wall
Unique-tech Rocketry
Wonder: Temple of Heaven
Civilization bonuses:
Start game with three extra Villagers, but with -200 food and -50 wood.
Town Center supports ten population (instead of five).
Technologies are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
Demolition Ships have +50% HP.
Team bonus: Farms start with +45 food.
Franks Edit
OverviewDescription
CivIcon-Franks
Wonderfranks
The Frankish Wonder
Specialty: Cavalry
Unique unit: TAXEM Throwing Axeman
Unique technologies:
CastleAgeUnique Chivalry
Unique-tech Bearded Axe
Wonder: St. Vitus Cathedral
Civilization bonuses:
Farm upgrades are free.
Castles are 25% cheaper.
Cavalry have +20% HP.
Foragers work 25% faster.
Team bonus: Knights have +2 Line of Sight.
Goths Edit
OverviewDescription
CivIcon-Goths
Wondergoths
The Gothic Wonder
Specialty: Infantry
Unique unit: HuskarlIcon Huskarl
Unique technologies:
CastleAgeUnique Anarchy
Unique-tech Perfusion
Wonder: Mausoleum of Theoderic I
Civilization bonuses:
Infantry are 35% cheaper starting in the Feudal Age.
Infantry have +1 attack bonus against standard buildings.
Villagers have +5 attack against Wild Boars and carry +15 food from hunting.
+10 population cap in the Imperial Age.
Team bonus: Barracks work 20% faster.
Japanese Edit
OverviewDescription
CivIcon-Japanese
Wonderjapanese
The Japanese Wonder
Specialty: Infantry
Unique unit: SMURI Samurai
Unique technologies:
CastleAgeUnique Yasama
Unique-tech Kataparuto
Wonder: Tōdai-ji
Civilization bonuses:
Fishing Ships have double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
Mills, Lumber Camps and Mining Camps are 50% cheaper.
Infantry attack 25% faster starting in the Feudal Age.
Team bonus: Galleys have a +50% longer Line of Sight.
Mongols Edit
OverviewDescription
CivIcon-Mongols
Wondermongols
The Mongol Wonder
Specialty: Cavalry archers
Unique unit: MangudaiIcon Mangudai
Unique technologies:
CastleAgeUnique Nomads
Unique-tech Drill
Wonder: Great Tent of Genghis Khan
Civilization bonuses:
Cavalry archers fire 25% faster.
Light Cavalry and Hussars have +30% HP.
Hunters work +50% faster.
Team bonus: The Scout Cavalry line has +2 Line of Sight.
Persians Edit
OverviewDescription
CivIcon-Persians
Wonderpersians
The Persian Wonder
Specialty: Cavalry
Unique unit: WarElephantIcon War Elephant
Unique technologies:
CastleAgeUnique Kamandaran
Unique-tech Mahouts
Wonder: Taq Kasra
Civilization bonuses:
Start game with +50 food and +50 wood.
Town Centers and Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
Team bonus: Knights have +2 attack against archers.
Saracens Edit
OverviewDescription
CivIcon-Saracens
Wondersaracens
The Saracen Wonder
Specialty: Cavalry and navy
Unique unit: Saracenmamluk icon Mameluke
Unique technologies:
CastleAgeUnique Madrasah
Unique-tech Zealotry
Wonder: Great Mosque of Samarra
Civilization bonuses:
The commodity trading fee is 5%.
Markets cost -75 wood.
Transport Ships have double HP and +5 carry capacity.
Galleys attack 20% faster.
Cavalry Archers have +4 attack against standard buildings.
Team bonus: : Foot archers have +2 attack against standard buildings.
Teutons Edit
OverviewDescription
CivIcon-Teutons
Wonderteutons
The Teutonic Wonder
Specialty: Infantry
Unique unit: Crusade avatar Teutonic Knight
Unique technologies:
CastleAgeUnique Ironclad
Unique-tech Crenellations
Wonder: Maria Laach Abbey
Civilization bonuses:
Monks have double healing range.
Towers garrison twice as many units.
Murder Holes are free.
Farms are 33% cheaper.
Town Centers can garrison +10 units.
Team bonus: Units resist conversion.
Turks Edit
OverviewDescription
CivIcon-Turks
Wonderturks
The Turkish Wonder
Specialty: Gunpowder units
Unique unit: JanissaryIcon Janissary
Unique technologies:
CastleAgeUnique Sipahi
Unique-tech Artillery
Wonder: Selimiye Mosque
Civilization bonuses:
Gunpowder units have +25% HP.
Gunpowder technologies are 50% cheaper.
Chemistry is free.
Gold Miners work 20% faster.
Light Cavalry and Hussar upgrades are free.
Team bonus: Gunpowder units are created 20% faster.
Vikings Edit
OverviewDescription
CivIcon-Vikings
Wondervikings
The Viking Wonder
Specialty: Infantry and navy
Unique units:
VBRSK Berserk
LongboatIcon Longboat
Unique technologies:
CastleAgeUnique Chieftains
Unique-tech Berserkergang
Wonder: Borgund Stave Church
Civilization bonuses:
Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
Infantry have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.
Wheelbarrow and Hand Cart are free.
Team bonus: Docks are 15% cheaper.
The Conquerors Edit
Aztecs Edit
OverviewDescription
CivIcon-Aztecs
Wonderaztecs
The Aztec Wonder
Specialty: Monks and infantry
Unique unit: JaguarWarriorIcon Jaguar Warrior
Unique technologies:
CastleAgeUnique Atlatl
Unique-tech Garland Wars
Wonder: Great Pyramid of Tenochtitlan
Civilization bonuses:
Start the game with an Eagle Scout.
Villagers carry +5 extra resources.
All military units are created 15% faster.
Monks gain 5 HP for every researched Monastery technology.
Start with +50 gold.
Team bonus: Relics generate +33% gold.
Huns Edit
OverviewDescription
CivIcon-Huns
Wonderhuns
The Hunnic Wonder
Specialty: Cavalry
Unique unit: TarkanIcon Tarkan
Unique technologies:
CastleAgeUnique Marauders
Unique-tech Atheism
Wonder: Arch of Constantine
Civilization bonuses:
Start the game with -100 wood, but with the population cap at the maximum.
Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age.
Trebuchets have +35% accuracy against units.
Team bonus: Stables work 20% faster.
Koreans Edit
OverviewDescription
CivIcon-Koreans
Wonderkoreans
The Korean Wonder
Specialty: Towers and navy
Unique units:
WarWagonIcon War Wagon
TurtleShipIcon Turtle Ship
Unique technologies:
CastleAgeUnique Panokseon
Unique-tech Shinkichon
Wonder: Hwangnyong Temple
Civilization bonuses:
Villagers have +3 Line of Sight.
Stone Miners work 20% faster.
Tower upgrades are free (Bombard Tower requires Chemistry).
Towers (except Bombard Towers) have +1/+2 range in the Castle/Imperial Age.
Fortifications are built 33% faster.
Team bonus: Mangonel line minimum range reduced.
Mayans Edit
OverviewDescription
CivIcon-Mayans
Wondermayans
The Mayan Wonder
Specialty: Archers
Unique unit: PlumedArcherIcon Plumed Archer
Unique technologies:
CastleAgeUnique Obsidian Arrows
Unique-tech El Dorado
Wonder: Tikal Temple I
Civilization bonuses:
Start the game with an Eagle Scout.
Start the game with +1 Villager, but with -50 food.
Resources last 15% longer.
Foot archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
Team bonus: Walls are 50% cheaper.
Spanish Edit
OverviewDescription
CivIcon-Spanish
Wonderspanish
The Spanish Wonder
Specialty: Monks and gunpowder units
Unique units:
ConquistadorIcon Conquistador
MissionaryIcon Missionary
Unique technologies:
CastleAgeUnique Inquisition
Unique-tech Supremacy
Wonder: Torre del Oro
Civilization bonuses:
Builders work 30% faster.
Blacksmith upgrades cost no gold.
Cannon Galleons have better accuracy and faster cannonballs.
Hand Cannoneers and Bombard Cannons fire 15% faster.
Team bonus: Trade units generate +25% gold.
The Forgotten Edit
Incas Edit
OverviewDescription
CivIcon-Incas
Wonderincas
The Incan Wonder
Specialty: Infantry
Unique units:
Kamayuk Icon Kamayuk
Slingericon Slinger
Unique technologies:
CastleAgeUnique Andean Sling
Unique-tech Couriers
Wonder: Temple of the Sun at Macchu Picchu
Civilization bonuses:
Start the game with an Eagle Scout.
Start with a free Llama.
Villagers benefit from Blacksmith infantry upgrades.
Houses support 10 population.
Buildings cost -15% stone.
Team bonus: Farms are built 50% faster.
Indians Edit
OverviewDescription
CivIcon-Indians
Wonderindians
The initial Indian Wonder
Wonderindiansnew
The current Indian Wonder
Specialty: Camel Riders and gunpowder units
Unique units:
ElephantArcherIcon Elephant Archer
ImperialCamelIcon Imperial Camel Rider
Unique technologies:
CastleAgeUnique Sultans
Unique-tech Shatagni
Wonder:
Gol Gumbaz (before Rise of the Rajas)
Brihadeeswarar Temple (since Rise of the Rajas)
Civilization bonuses:
Fishermen work 15% faster and carry +15 food.
Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
Camel Riders have +1 pierce armor.
Team bonus: Camels have +6 attack against buildings.
Italians Edit
OverviewDescription
CivIcon-Italians
Wonderitalians
The Italian Wonder
Specialty: Navy and archers
Unique unit: New Genoese Crossbowman Genoese Crossbowman
Unique technologies:
CastleAgeUnique Pavise
Unique-tech Silk Road
Wonder: Genoa Cathedral, Cathedral of St. Lawrence
Civilization bonuses:
Dock technologies are 50% cheaper.
Fishing Ships are 20% cheaper.
Gunpowder units are 20% cheaper.
Advancing to the next Age is 15% cheaper.
Team bonus: Condottieri are available at the Barracks.
Magyars Edit
OverviewDescription
CivIcon-Magyars
Wondermagyars
The Magyar Wonder
Specialty: Cavalry
Unique unit: Magyar Huszar icon Magyar Huszar
Unique technologies:
CastleAgeUnique Mercenaries
Unique-tech Recurve Bow
Wonder: Hunyad Castle
Civilization bonuses:
Forging, Iron Casting, and Blast Furnace are free.
Scout Cavalry line is 15% cheaper.
Villagers kill wild animals in one strike.
Team bonus: Foot archers have +2 Line of Sight.
Slavs Edit
OverviewDescription
CivIcon-Slavs
Wonderslavs
The Slavic Wonder
Specialty: Infantry and siege weapons
Unique unit: New Boyar Boyar
Unique technologies:
CastleAgeUnique Orthodoxy
Unique-tech Druzhina
Wonder: Kizhi Pogost
Civilization bonuses:
Farmers work 15% faster.
Tracking is free.
Siege Workshop units are 15% cheaper.
Team bonus: Military buildings (excluding Castles and Docks) provide +5 population.
The African Kingdoms Edit
Berbers Edit
OverviewDescription
CivIcon-Berbers
Wonderberbers
The Berber Wonder
Specialty: Navy and cavalry
Unique unit: CamelArcherIcon Camel Archer
Unique technologies:
CastleAgeUnique Kasbah
Unique-tech Maghrabi Camels
Wonder: Hassan Tower
Civilization bonuses:
Villagers move +10% faster.
Stable units are 15%/20% cheaper in the Castle/Imperial Age.
Ships move +10% faster.
Team bonus: Genitour are available at the Archery Range.
Ethiopians Edit
OverviewDescription
CivIcon-Ethiopians
Wonderethiopians
The Ethiopian Wonder
Specialty: Archers and siege weapons
Unique unit: ShotelIcon Shotel Warrior
Unique technologies:
CastleAgeUnique Royal Heirs
Unique-tech Torsion Engines
Wonder: Biete Amanuel
Civilization bonuses:
Archers fire +15% faster.
Receive +100 food and +100 gold whenever a new Age is reached.
The Pikeman upgrade is free.
Team bonus: Towers and Outposts have +3 Line of Sight.
Malians Edit
OverviewDescription
CivIcon-Malians
Wondermalians-0
The Malian Wonder
Specialty: Infantry
Unique unit: GbetoIcon Gbeto
Unique technologies:
CastleAgeUnique Tigui
Unique-tech Farimba
Wonder: Great Mosque of Djenné
Civilization bonuses:
Buildings cost -15% wood (except Farms).
Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
Gold Mining is free.
Team bonus: Universities research +80% faster.
Portuguese Edit
OverviewDescription
CivIcon-Portuguese
Wonderportuguese
The Portuguese Wonder
Specialty: Navy and gunpowder units
Unique units:
OrganGunIcon Organ Gun
CaravelIcon2 Caravel
Unique technologies:
CastleAgeUnique Carrack
Unique-tech Arquebus
Wonder: Belém Tower
Civilization bonuses:
All units cost -15% gold.
All ships have +10% HP.
The Feitoria becomes available for building in the Imperial Age.
Team bonus: Free Cartography from the beginning of the game.
Rise of the Rajas Edit
Burmese Edit
OverviewDescription
CivIcon-Burmese
Wonderburmese
The Burmese Wonder
Specialty: Monks and elephants
Unique unit: Arambaiicon Arambai
Unique technologies:
CastleAgeUnique Howdah
Unique-tech Manipur Cavalry
Wonder: Shwezigon Pagoda
Civilization bonuses:
Lumber Camp technologies are free.
Infantry has +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
Monastery technologies are 50% cheaper.
Team bonus: Relics are visible on the map from the game start.
Khmer Edit
OverviewDescription
CivIcon-Khmer
Wonderkhmer
The Khmer Wonder
Specialty: Siege weapons and elephants
Unique unit: Ballistaelephanticon Ballista Elephant
Unique technologies:
CastleAgeUnique Tusk Swords
Unique-tech Double Crossbow
Wonder: Angkor Wat
Civilization bonuses:
No buildings are required to construct certain buildings or advance in Age.
Battle Elephants move +15% faster.
Villagers can garrison in Houses.
Team bonus: Scorpions have +1 range.
Malay Edit
OverviewDescription
CivIcon-Malay
Wondermalay
The Malay Wonder
Specialty: Navy
Unique unit: Karambitwarrioricon Karambit Warrior
Unique technologies:
CastleAgeUnique Thalassocracy
Unique-tech Forced Levy
Wonder: Kalasan Temple
Civilization bonuses:
Advancing in Age is +80% faster.
Fish Traps are 33% cheaper.
Fish Traps provide unlimited food.
Battle Elephants are 30% cheaper.
Team bonus: Docks have double Line of Sight.
Vietnamese Edit
OverviewDescription
CivIcon-Vietnamese
Wondervietnamese
The Vietnamese Wonder
Specialty: Archers
Unique units: Rattan Archer
Unique technologies:
Chatras
Paper Money
Wonder: Bút Tháp
Civilization bonuses:
Reveal enemy positions at game start.
Archery Range units have +20% HP.
Conscription is free.
Team bonus: Imperial Skirmishers are available at the Archery Range.
Definitive Edition Edit
Bulgarians Edit
OverviewDescription
CivIcon-Bulgarians
AoE2DE Bulgarian Wonder
The Bulgarian Wonder
Specialty: Infantry and Cavalry
Unique units: Konnik
Unique technologies:
Stirrups
Bagains
Wonder: Preslav Round Church
Civilization bonuses:
Militia-line upgrades free.
Town Centers cost -50% stone.
Can build Krepost.
Team bonus: Blacksmiths work 50% faster.
Cumans Edit
OverviewDescription
CivIcon-Cumans
AoE2DE Cuman Wonder
The Cuman Wonder
Specialty: Cavalry
Unique units: Kipchak
Unique technologies:
Steppe Husbandry
Cuman Mercenaries
Wonder: Sarkel Fortress
Civilization bonuses:
Additional Town Center can be built in the Feudal Age.
Siege Workshops and Battering Ram available in the Feudal Age.
Cavalry 10% faster starting in Feudal Age.
Team bonus: Palisade Walls have +50% hit points.
Lithuanians Edit
OverviewDescription
CivIcon-Lithuanians
AoE2DE Lithuanian Wonder
The Lithuanian Wonder
Specialty: Cavalry and Monks
Unique units: Leitis
Unique technologies:
Hill Forts
Tower Shields
Wonder: Trakai Island Castle
Civilization bonuses:
Start with +150 food.
Spearman-line and Skirmishers move 10% faster.
Each garrisoned relic gives +1 attack to cavalry units (maximum +5).
Team bonus: Monastery works 20% faster.
Tatars Edit
OverviewDescription
CivIcon-Tatars
AoE2DE Tatar Wonder
The Tatar Wonder
Specialty: Cavalry archers
Unique units: Keshik
Unique technologies:
Silk Armor
Timurid Siegecraft
Wonder: Ulugh Beg Observatory
Civilization bonuses:
Herdables contain +50% food.
Units deal +25% damage when attacking from hills (stacks with the regular hill attack bonus).
Parthian Tactics are free.
Team bonus: Cavalry Archers +2 LOS.
Sources
Britons Edit
OverviewDescription
CivIcon-Britons
Wonderbritons
The initial British Wonder
IMG 20191116 094717
The current British Wonder
Specialty: Foot archers
Unique unit: LongbowmanIcon Longbowman
Unique technologies:
CastleAgeUnique Yeomen
Unique-tech Warwolf
Wonder: Aachen Cathedral (before Definitive Edition)
Chichester Cathedral (in the Definitive Edition)
Civilization bonuses:
Town Centers cost -50% wood starting in the Castle Age.
Foot archers (except Skirmishers) have +1/+2 range in the Castle/Imperial Age.
Shepherds work 25% faster.
Team bonus: Archery Ranges work 20% faster.
Byzantines Edit
OverviewDescription
CivIcon-Byzantines
Wonderbyzantines
The Byzantine Wonder
Specialty: Defense
Unique unit: CataphractIcon Cataphract
Unique technologies:
CastleAgeUnique Greek Fire
Unique-tech Logistica
Wonder: Hagia Sophia
Civilization bonuses:
Buildings have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age.
Camel Riders, Skirmishers, and the Spearman lines are 25% cheaper.
Fire Ships attack 20% faster.
Advancing to the Imperial Age is 33% cheaper.
Town Watch is free.
Team bonus: Monks heal 50% faster.
Celts Edit
OverviewDescription
CivIcon-Celts
Wondercelts
The Celtic Wonder
Specialty: Infantry and siege weapons
Unique unit: WBRSK Woad Raider
Unique technologies:
CastleAgeUnique Stronghold
Unique-tech Furor Celtica
Wonder: Rock of Cashel
Civilization bonuses:
Infantry units move 15% faster.
Lumberjacks work 15% faster.
Siege weapons fire +20% faster.
Enemy herdables can be converted regardless of enemy units next to them.
Team bonus: Siege Workshops work 20% faster.
Chinese Edit
OverviewDescription
CivIcon-Chinese
Wonderchinese
The Chinese Wonder
Specialty: Archers
Unique unit: ChuKoNuIcon Chu Ko Nu
Unique technologies:
CastleAgeUnique Great Wall
Unique-tech Rocketry
Wonder: Temple of Heaven
Civilization bonuses:
Start game with three extra Villagers, but with -200 food and -50 wood.
Town Center supports ten population (instead of five).
Technologies are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
Demolition Ships have +50% HP.
Team bonus: Farms start with +45 food.
Franks Edit
OverviewDescription
CivIcon-Franks
Wonderfranks
The Frankish Wonder
Specialty: Cavalry
Unique unit: TAXEM Throwing Axeman
Unique technologies:
CastleAgeUnique Chivalry
Unique-tech Bearded Axe
Wonder: St. Vitus Cathedral
Civilization bonuses:
Farm upgrades are free.
Castles are 25% cheaper.
Cavalry have +20% HP.
Foragers work 25% faster.
Team bonus: Knights have +2 Line of Sight.
Goths Edit
OverviewDescription
CivIcon-Goths
Wondergoths
The Gothic Wonder
Specialty: Infantry
Unique unit: HuskarlIcon Huskarl
Unique technologies:
CastleAgeUnique Anarchy
Unique-tech Perfusion
Wonder: Mausoleum of Theoderic I
Civilization bonuses:
Infantry are 35% cheaper starting in the Feudal Age.
Infantry have +1 attack bonus against standard buildings.
Villagers have +5 attack against Wild Boars and carry +15 food from hunting.
+10 population cap in the Imperial Age.
Team bonus: Barracks work 20% faster.
Japanese Edit
OverviewDescription
CivIcon-Japanese
Wonderjapanese
The Japanese Wonder
Specialty: Infantry
Unique unit: SMURI Samurai
Unique technologies:
CastleAgeUnique Yasama
Unique-tech Kataparuto
Wonder: Tōdai-ji
Civilization bonuses:
Fishing Ships have double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
Mills, Lumber Camps and Mining Camps are 50% cheaper.
Infantry attack 25% faster starting in the Feudal Age.
Team bonus: Galleys have a +50% longer Line of Sight.
Mongols Edit
OverviewDescription
CivIcon-Mongols
Wondermongols
The Mongol Wonder
Specialty: Cavalry archers
Unique unit: MangudaiIcon Mangudai
Unique technologies:
CastleAgeUnique Nomads
Unique-tech Drill
Wonder: Great Tent of Genghis Khan
Civilization bonuses:
Cavalry archers fire 25% faster.
Light Cavalry and Hussars have +30% HP.
Hunters work +50% faster.
Team bonus: The Scout Cavalry line has +2 Line of Sight.
Persians Edit
OverviewDescription
CivIcon-Persians
Wonderpersians
The Persian Wonder
Specialty: Cavalry
Unique unit: WarElephantIcon War Elephant
Unique technologies:
CastleAgeUnique Kamandaran
Unique-tech Mahouts
Wonder: Taq Kasra
Civilization bonuses:
Start game with +50 food and +50 wood.
Town Centers and Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
Team bonus: Knights have +2 attack against archers.
Saracens Edit
OverviewDescription
CivIcon-Saracens
Wondersaracens
The Saracen Wonder
Specialty: Cavalry and navy
Unique unit: Saracenmamluk icon Mameluke
Unique technologies:
CastleAgeUnique Madrasah
Unique-tech Zealotry
Wonder: Great Mosque of Samarra
Civilization bonuses:
The commodity trading fee is 5%.
Markets cost -75 wood.
Transport Ships have double HP and +5 carry capacity.
Galleys attack 20% faster.
Cavalry Archers have +4 attack against standard buildings.
Team bonus: : Foot archers have +2 attack against standard buildings.
Teutons Edit
OverviewDescription
CivIcon-Teutons
Wonderteutons
The Teutonic Wonder
Specialty: Infantry
Unique unit: Crusade avatar Teutonic Knight
Unique technologies:
CastleAgeUnique Ironclad
Unique-tech Crenellations
Wonder: Maria Laach Abbey
Civilization bonuses:
Monks have double healing range.
Towers garrison twice as many units.
Murder Holes are free.
Farms are 33% cheaper.
Town Centers can garrison +10 units.
Team bonus: Units resist conversion.
Turks Edit
OverviewDescription
CivIcon-Turks
Wonderturks
The Turkish Wonder
Specialty: Gunpowder units
Unique unit: JanissaryIcon Janissary
Unique technologies:
CastleAgeUnique Sipahi
Unique-tech Artillery
Wonder: Selimiye Mosque
Civilization bonuses:
Gunpowder units have +25% HP.
Gunpowder technologies are 50% cheaper.
Chemistry is free.
Gold Miners work 20% faster.
Light Cavalry and Hussar upgrades are free.
Team bonus: Gunpowder units are created 20% faster.
Vikings Edit
OverviewDescription
CivIcon-Vikings
Wondervikings
The Viking Wonder
Specialty: Infantry and navy
Unique units:
VBRSK Berserk
LongboatIcon Longboat
Unique technologies:
CastleAgeUnique Chieftains
Unique-tech Berserkergang
Wonder: Borgund Stave Church
Civilization bonuses:
Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
Infantry have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.
Wheelbarrow and Hand Cart are free.
Team bonus: Docks are 15% cheaper.
The Conquerors Edit
Aztecs Edit
OverviewDescription
CivIcon-Aztecs
Wonderaztecs
The Aztec Wonder
Specialty: Monks and infantry
Unique unit: JaguarWarriorIcon Jaguar Warrior
Unique technologies:
CastleAgeUnique Atlatl
Unique-tech Garland Wars
Wonder: Great Pyramid of Tenochtitlan
Civilization bonuses:
Start the game with an Eagle Scout.
Villagers carry +5 extra resources.
All military units are created 15% faster.
Monks gain 5 HP for every researched Monastery technology.
Start with +50 gold.
Team bonus: Relics generate +33% gold.
Huns Edit
OverviewDescription
CivIcon-Huns
Wonderhuns
The Hunnic Wonder
Specialty: Cavalry
Unique unit: TarkanIcon Tarkan
Unique technologies:
CastleAgeUnique Marauders
Unique-tech Atheism
Wonder: Arch of Constantine
Civilization bonuses:
Start the game with -100 wood, but with the population cap at the maximum.
Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age.
Trebuchets have +35% accuracy against units.
Team bonus: Stables work 20% faster.
Koreans Edit
OverviewDescription
CivIcon-Koreans
Wonderkoreans
The Korean Wonder
Specialty: Towers and navy
Unique units:
WarWagonIcon War Wagon
TurtleShipIcon Turtle Ship
Unique technologies:
CastleAgeUnique Panokseon
Unique-tech Shinkichon
Wonder: Hwangnyong Temple
Civilization bonuses:
Villagers have +3 Line of Sight.
Stone Miners work 20% faster.
Tower upgrades are free (Bombard Tower requires Chemistry).
Towers (except Bombard Towers) have +1/+2 range in the Castle/Imperial Age.
Fortifications are built 33% faster.
Team bonus: Mangonel line minimum range reduced.
Mayans Edit
OverviewDescription
CivIcon-Mayans
Wondermayans
The Mayan Wonder
Specialty: Archers
Unique unit: PlumedArcherIcon Plumed Archer
Unique technologies:
CastleAgeUnique Obsidian Arrows
Unique-tech El Dorado
Wonder: Tikal Temple I
Civilization bonuses:
Start the game with an Eagle Scout.
Start the game with +1 Villager, but with -50 food.
Resources last 15% longer.
Foot archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
Team bonus: Walls are 50% cheaper.
Spanish Edit
OverviewDescription
CivIcon-Spanish
Wonderspanish
The Spanish Wonder
Specialty: Monks and gunpowder units
Unique units:
ConquistadorIcon Conquistador
MissionaryIcon Missionary
Unique technologies:
CastleAgeUnique Inquisition
Unique-tech Supremacy
Wonder: Torre del Oro
Civilization bonuses:
Builders work 30% faster.
Blacksmith upgrades cost no gold.
Cannon Galleons have better accuracy and faster cannonballs.
Hand Cannoneers and Bombard Cannons fire 15% faster.
Team bonus: Trade units generate +25% gold.
The Forgotten Edit
Incas Edit
OverviewDescription
CivIcon-Incas
Wonderincas
The Incan Wonder
Specialty: Infantry
Unique units:
Kamayuk Icon Kamayuk
Slingericon Slinger
Unique technologies:
CastleAgeUnique Andean Sling
Unique-tech Couriers
Wonder: Temple of the Sun at Macchu Picchu
Civilization bonuses:
Start the game with an Eagle Scout.
Start with a free Llama.
Villagers benefit from Blacksmith infantry upgrades.
Houses support 10 population.
Buildings cost -15% stone.
Team bonus: Farms are built 50% faster.
Indians Edit
OverviewDescription
CivIcon-Indians
Wonderindians
The initial Indian Wonder
Wonderindiansnew
The current Indian Wonder
Specialty: Camel Riders and gunpowder units
Unique units:
ElephantArcherIcon Elephant Archer
ImperialCamelIcon Imperial Camel Rider
Unique technologies:
CastleAgeUnique Sultans
Unique-tech Shatagni
Wonder:
Gol Gumbaz (before Rise of the Rajas)
Brihadeeswarar Temple (since Rise of the Rajas)
Civilization bonuses:
Fishermen work 15% faster and carry +15 food.
Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
Camel Riders have +1 pierce armor.
Team bonus: Camels have +6 attack against buildings.
Italians Edit
OverviewDescription
CivIcon-Italians
Wonderitalians
The Italian Wonder
Specialty: Navy and archers
Unique unit: New Genoese Crossbowman Genoese Crossbowman
Unique technologies:
CastleAgeUnique Pavise
Unique-tech Silk Road
Wonder: Genoa Cathedral, Cathedral of St. Lawrence
Civilization bonuses:
Dock technologies are 50% cheaper.
Fishing Ships are 20% cheaper.
Gunpowder units are 20% cheaper.
Advancing to the next Age is 15% cheaper.
Team bonus: Condottieri are available at the Barracks.
Magyars Edit
OverviewDescription
CivIcon-Magyars
Wondermagyars
The Magyar Wonder
Specialty: Cavalry
Unique unit: Magyar Huszar icon Magyar Huszar
Unique technologies:
CastleAgeUnique Mercenaries
Unique-tech Recurve Bow
Wonder: Hunyad Castle
Civilization bonuses:
Forging, Iron Casting, and Blast Furnace are free.
Scout Cavalry line is 15% cheaper.
Villagers kill wild animals in one strike.
Team bonus: Foot archers have +2 Line of Sight.
Slavs Edit
OverviewDescription
CivIcon-Slavs
Wonderslavs
The Slavic Wonder
Specialty: Infantry and siege weapons
Unique unit: New Boyar Boyar
Unique technologies:
CastleAgeUnique Orthodoxy
Unique-tech Druzhina
Wonder: Kizhi Pogost
Civilization bonuses:
Farmers work 15% faster.
Tracking is free.
Siege Workshop units are 15% cheaper.
Team bonus: Military buildings (excluding Castles and Docks) provide +5 population.
The African Kingdoms Edit
Berbers Edit
OverviewDescription
CivIcon-Berbers
Wonderberbers
The Berber Wonder
Specialty: Navy and cavalry
Unique unit: CamelArcherIcon Camel Archer
Unique technologies:
CastleAgeUnique Kasbah
Unique-tech Maghrabi Camels
Wonder: Hassan Tower
Civilization bonuses:
Villagers move +10% faster.
Stable units are 15%/20% cheaper in the Castle/Imperial Age.
Ships move +10% faster.
Team bonus: Genitour are available at the Archery Range.
Ethiopians Edit
OverviewDescription
CivIcon-Ethiopians
Wonderethiopians
The Ethiopian Wonder
Specialty: Archers and siege weapons
Unique unit: ShotelIcon Shotel Warrior
Unique technologies:
CastleAgeUnique Royal Heirs
Unique-tech Torsion Engines
Wonder: Biete Amanuel
Civilization bonuses:
Archers fire +15% faster.
Receive +100 food and +100 gold whenever a new Age is reached.
The Pikeman upgrade is free.
Team bonus: Towers and Outposts have +3 Line of Sight.
Malians Edit
OverviewDescription
CivIcon-Malians
Wondermalians-0
The Malian Wonder
Specialty: Infantry
Unique unit: GbetoIcon Gbeto
Unique technologies:
CastleAgeUnique Tigui
Unique-tech Farimba
Wonder: Great Mosque of Djenné
Civilization bonuses:
Buildings cost -15% wood (except Farms).
Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
Gold Mining is free.
Team bonus: Universities research +80% faster.
Portuguese Edit
OverviewDescription
CivIcon-Portuguese
Wonderportuguese
The Portuguese Wonder
Specialty: Navy and gunpowder units
Unique units:
OrganGunIcon Organ Gun
CaravelIcon2 Caravel
Unique technologies:
CastleAgeUnique Carrack
Unique-tech Arquebus
Wonder: Belém Tower
Civilization bonuses:
All units cost -15% gold.
All ships have +10% HP.
The Feitoria becomes available for building in the Imperial Age.
Team bonus: Free Cartography from the beginning of the game.
Rise of the Rajas Edit
Burmese Edit
OverviewDescription
CivIcon-Burmese
Wonderburmese
The Burmese Wonder
Specialty: Monks and elephants
Unique unit: Arambaiicon Arambai
Unique technologies:
CastleAgeUnique Howdah
Unique-tech Manipur Cavalry
Wonder: Shwezigon Pagoda
Civilization bonuses:
Lumber Camp technologies are free.
Infantry has +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
Monastery technologies are 50% cheaper.
Team bonus: Relics are visible on the map from the game start.
Khmer Edit
OverviewDescription
CivIcon-Khmer
Wonderkhmer
The Khmer Wonder
Specialty: Siege weapons and elephants
Unique unit: Ballistaelephanticon Ballista Elephant
Unique technologies:
CastleAgeUnique Tusk Swords
Unique-tech Double Crossbow
Wonder: Angkor Wat
Civilization bonuses:
No buildings are required to construct certain buildings or advance in Age.
Battle Elephants move +15% faster.
Villagers can garrison in Houses.
Team bonus: Scorpions have +1 range.
Malay Edit
OverviewDescription
CivIcon-Malay
Wondermalay
The Malay Wonder
Specialty: Navy
Unique unit: Karambitwarrioricon Karambit Warrior
Unique technologies:
CastleAgeUnique Thalassocracy
Unique-tech Forced Levy
Wonder: Kalasan Temple
Civilization bonuses:
Advancing in Age is +80% faster.
Fish Traps are 33% cheaper.
Fish Traps provide unlimited food.
Battle Elephants are 30% cheaper.
Team bonus: Docks have double Line of Sight.
Vietnamese Edit
OverviewDescription
CivIcon-Vietnamese
Wondervietnamese
The Vietnamese Wonder
Specialty: Archers
Unique units: Rattan Archer
Unique technologies:
Chatras
Paper Money
Wonder: Bút Tháp
Civilization bonuses:
Reveal enemy positions at game start.
Archery Range units have +20% HP.
Conscription is free.
Team bonus: Imperial Skirmishers are available at the Archery Range.
Definitive Edition Edit
Bulgarians Edit
OverviewDescription
CivIcon-Bulgarians
AoE2DE Bulgarian Wonder
The Bulgarian Wonder
Specialty: Infantry and Cavalry
Unique units: Konnik
Unique technologies:
Stirrups
Bagains
Wonder: Preslav Round Church
Civilization bonuses:
Militia-line upgrades free.
Town Centers cost -50% stone.
Can build Krepost.
Team bonus: Blacksmiths work 50% faster.
Cumans Edit
OverviewDescription
CivIcon-Cumans
AoE2DE Cuman Wonder
The Cuman Wonder
Specialty: Cavalry
Unique units: Kipchak
Unique technologies:
Steppe Husbandry
Cuman Mercenaries
Wonder: Sarkel Fortress
Civilization bonuses:
Additional Town Center can be built in the Feudal Age.
Siege Workshops and Battering Ram available in the Feudal Age.
Cavalry 10% faster starting in Feudal Age.
Team bonus: Palisade Walls have +50% hit points.
Lithuanians Edit
OverviewDescription
CivIcon-Lithuanians
AoE2DE Lithuanian Wonder
The Lithuanian Wonder
Specialty: Cavalry and Monks
Unique units: Leitis
Unique technologies:
Hill Forts
Tower Shields
Wonder: Trakai Island Castle
Civilization bonuses:
Start with +150 food.
Spearman-line and Skirmishers move 10% faster.
Each garrisoned relic gives +1 attack to cavalry units (maximum +5).
Team bonus: Monastery works 20% faster.
Tatars Edit
OverviewDescription
CivIcon-Tatars
AoE2DE Tatar Wonder
The Tatar Wonder
Specialty: Cavalry archers
Unique units: Keshik
Unique technologies:
Silk Armor
Timurid Siegecraft
Wonder: Ulugh Beg Observatory
Civilization bonuses:
Herdables contain +50% food.
Units deal +25% damage when attacking from hills (stacks with the regular hill attack bonus).
Parthian Tactics are free.
Team bonus: Cavalry Archers +2 LOS.
Sources